Jan. Eine Gruppe von Unity-Entwicklern gibt mit der Demo "Book of the Dead" einen Ausblick auf die 3D-Spielegrafik der Zukunft. Mithilfe der in. Jan. Rein optisch liefert Unity nun mit "Book of the Dead" einen wirklich Die Entwickler der 3D-Engine Unity haben eine Tech-Demo zur fünften. 2. Aug. Jan. Das Demo Team von Unity hat einen neuen Teaser veröffentlicht, der es Unity Book of the Dead - Unity Interactive Demo - Realtime. OstwindJan 23, I think games will look like this at the beginning of next gen. When are we getting access to an updated terrain engine that can actually batch modern shaded objects? All of the natural www kostenlos spielen ohne anmeldung de assets in the Unity demonstration are photogrammetry-scanned real-world objects and textures explains the team. Watch the overview now. Oct 25, Oct 25, 4, Jun 15, Posts: Oct 27, 1, The fidelity here looks truly next generation to me. Join the Unity Advisory Panel. Sep 20, Posts: Book of the Dead is now available to download on the eurojackpot hessen gewinnzahlen store. Dec 18, Posts: May 28, Posts:
Book of the dead unity interactive - wordsAber ich finde diesen Effekt einfach nur ähh.. Any chance we can get any info on the future of trees? With this render capability, Unity will safely become an easy choice for more developers in the AAA quality game community. Welche Hardware man benötigt, um die Demo in der gezeigten Qualität ruckelfrei darstellen zu können, hat Unity nicht mitgeteilt — ebenso wenig wann und ob die Demo veröffentlicht wird. Die Umgebung ist übrigens durch Photogrammetrie entstanden.
I would guess that these assets are far too high quality to sustain over an entire game though. Oct 29, Oct 27, 5, Someone asked this in another thread that popped up after this one, and I am interested as well Honest question, has any Unity game looked even as good as the Blacksmith demo from ?
Oct 25, 1, There are probably a lot of performance gains to be found in their release for games that need to push their visuals.
I hope that they bring around a Material editor ala UE4 which seems like something they are off-and-on working on in their experimental branch?
Oct 25, Muricas. Oct 25, Oct 31, 1, Especially the project, I want to get my hands on this. Oct 28, 2, Also, watch developers continue to fuck it up.
Another maybe fun thing: I read that Unity was working with some schools on better techniques for photogrammetry https: Oct 28, 1, I think games will look like this at the beginning of next gen.
Oct 30, Oct 29, 26 Chennai, India. Nov 6, 1, Oct 26, 3, Oct 25, 3, Melbourne, Australia. Oct 27, 3, Singapore. Oct 28, Sounds like Unity is improving nicely.
Oct 26, 6, Check out Unity in action. Oct 27, 3, Athens, Greece. We will be lucky if late PS5 games look like this. The key questions, to me, are "How does it perform?
Oct 21, Posts: Quixel has some amazing assets, but i failed to find complete trees. Are they from somewhere else?
Also is the unity terrain automation used in this scene or is everything by hand? Could a scene like that be used commerially as gameplay?
VavylonaEntertainment , Jan 23, What you are seeing is achievable in stock Unity with superb assets. The HD renderer just will do the equivalent visual slightly sweeter with more speed, and far cleaner.
Also it has some nice features like transparent shadow receiving among others. I contacted quixel and told me that some assets were demo exclusives and maybe trees were from somewere else.
Turbosquid has some photorealistic trees but with very high price. Do you know where i can find trees and other assers like those in the book of the dead?
Mar 22, Posts: Maybe they just photoscanned and tweaked most of em themselves like the page says. Ostwind , Jan 23, May 2, Posts: But will this benefit Unity developers in general?
Feb 11, Posts: Ostwind , Jan 24, Yeah it means VR will be a lot faster so VR developers can achieve more. Jun 29, Posts: LaneFox , Jan 24, Well, I guess I should have expected these answers in this forum.
But then again, the reality is that Unreal seems to have cornered the market for architectureal and product visualisation for a reason which is what I work with.
But I am certainly interested in seeing if will level the playing field. Right now, though, it looks as if I have to learn Unreal because of my job.
And I know that Unity can be made to look gorgeous. So, , bring it! I want to see. Feb 20, Posts: And how everything work? Did you edit texture colors of megascans, cuz they look a litle bit over brighted and oversaturated, sometimes less brighted or use them as is?
What kind tonemapper you use here? Did you use custom skybox solution? Or it simple cubemap sky? Danua , Jan 31, Buhlaine , Jan 31, Ok, nice to hear it.
Danua , Feb 1, Sep 20, Posts: In the new Render Pipeline HD preset. Will be out with VavylonaEntertainment , Feb 1, Grimreaper , Feb 1, It was said at the beta forum that HD pipeline will remain experimental in Ostwind , Feb 1, AcidArrow , Feb 2, Ostwind , Feb 2, Sep 18, Posts: Thall33 , Mar 4, Grimreaper , Mar 6, Thall33 , Mar 7, You must log in or sign up to reply here.